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Disable achievements

Posted: Wed Nov 22, 2017 7:51 pm
by _npo6ka_
What do you think about disabling the player's achievement.
Sometimes we have to write/use mods that unlawfully open the research or illegally get any items. I would like to turn off achievements at such moments. You can also add inclusion of achievements.

Re: Disable achievements

Posted: Mon Nov 27, 2017 1:37 am
by Rseding91
The game currently has no such system to disable achievements outside of the "console command used" flag. So, it's currently not possible to do that. I might look into adding support but it will be a while.

Re: Disable achievements

Posted: Mon Nov 27, 2017 10:19 pm
by quyxkh
Mod-supplied console commands don't disable achievements, is this intentional?

Re: Disable achievements

Posted: Mon Nov 27, 2017 11:11 pm
by Rseding91
quyxkh wrote:Mod-supplied console commands don't disable achievements, is this intentional?
Yes. Normal game console commands don't disable achievements either. When you do lua console commands is the only time it does.

Re: Disable achievements

Posted: Tue Dec 05, 2017 3:55 pm
by quyxkh
... and if I want something to disable achievements on use I can expose it as a remote call so the player has to e.g. `/c remote.call('mycheats','reseed_iron',true)`. Right.

Re: Disable achievements

Posted: Tue Dec 05, 2017 5:15 pm
by mrvn
Shouldn't it be simple to set that "console command used" flag from within LUA? Sounds like a trivial API call to add.

Re: Disable achievements

Posted: Thu Feb 22, 2018 8:11 am
by _npo6ka_
Rseding91 wrote:The game currently has no such system to disable achievements outside of the "console command used" flag. So, it's currently not possible to do that. I might look into adding support but it will be a while.
Do you add this feature to the game?

Re: Disable achievements

Posted: Thu Feb 22, 2018 11:21 am
by Rseding91
_npo6ka_ wrote:
Rseding91 wrote:The game currently has no such system to disable achievements outside of the "console command used" flag. So, it's currently not possible to do that. I might look into adding support but it will be a while.
Do you add this feature to the game?
No.

Re: Disable achievements

Posted: Sun Apr 15, 2018 11:22 pm
by Serenity
I think it would be useful. I have a creative mode test map where I try out stuff, but that immediately unlocks production achievements. Just having another mod that disables achievement tracking would be great