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Allow MapGenSettings to be passed to game.set_game_state()
Posted: Thu May 25, 2017 8:08 pm
by StevilKnevil
If you want a campaign with random worlds, it would be nice to be able to pass a MapGenSettings table to game.set_game_state() rather than passing the name of the next map to load.
Re: Allow MapGenSettings to be passed to game.set_game_state()
Posted: Thu May 25, 2017 8:28 pm
by StevilKnevil
I'm a little confused - I thought I'd posted this in interface requests. Did I make a mistake or did it get moved here? If it did get moved here, then does that mean that this is already possible? If so, how? Thanks!
Re: Allow MapGenSettings to be passed to game.set_game_state()
Posted: Thu May 25, 2017 8:30 pm
by Rseding91
StevilKnevil wrote:I'm a little confused - I thought I'd posted this in interface requests. Did I make a mistake or did it get moved here? If it did get moved here, then does that mean that this is already possible? If so, how? Thanks!
It looks like you posted it in implemented. I moved it for you.
Re: Allow MapGenSettings to be passed to game.set_game_state()
Posted: Thu May 25, 2017 8:32 pm
by StevilKnevil
My grand entrance into the forum with a flourish! Before falling headlong down the spiral stairs as everyone looks on dumbfounded
