Planet based enemy_evolution settings
Posted: Fri Jan 17, 2025 7:53 pm
Hi,
I'm currently working on a couple custom planets (and have also noticed this issue with Nauvis presets too) where because there is only 1 evolution factor setting changing it will make Gleba harder (or straight up impossible) where you just want a particular planet to be impacted.
game.map_settings.enemy_evolution
to
game.surfaces["nauvis"].planet-settings.enemy_evolution
that if the planet-setting isn't set to use the map_setting, if it is set then override.
Thanks,
rjdunlap
I'm currently working on a couple custom planets (and have also noticed this issue with Nauvis presets too) where because there is only 1 evolution factor setting changing it will make Gleba harder (or straight up impossible) where you just want a particular planet to be impacted.
game.map_settings.enemy_evolution
to
game.surfaces["nauvis"].planet-settings.enemy_evolution
that if the planet-setting isn't set to use the map_setting, if it is set then override.
Thanks,
rjdunlap