combinator_description not accessible on ghosts
Posted: Wed Nov 06, 2024 7:02 pm
Trying to access the combinator_description field on a LuaEntity that is a ghost of a combinator entity fails with the following error:
However, the base game is somehow able to set the description on combinators while they are ghosts, and then they persist when they are built (the description even shows in the tooltip while they are ghosts).
Is there some bug with the field? Or how is the base game able to set the description but mods get an error?
If it's not a bug, this is a request to be able to use the description property while the entity is a ghost, just like the base game can.
Edit: For anyone needing a workaround in the meanwhile, this is what I did:
When accessing description, use custom helper functions that check if the entity is a ghost:
Then, when the entity is actually built you have to transfer the description from the tags into the actual description field.
Code: Select all
Entity is not arithmetic-combinator or decider-combinator or constant-combinator.
Is there some bug with the field? Or how is the base game able to set the description but mods get an error?
If it's not a bug, this is a request to be able to use the description property while the entity is a ghost, just like the base game can.
Edit: For anyone needing a workaround in the meanwhile, this is what I did:
When accessing description, use custom helper functions that check if the entity is a ghost:
Code: Select all
function set_description(entity, description)
if entity.name == "entity-ghost" then
if entity.tags then
local tags = entity.tags
tags.description = description
entity.tags = tags
else
entity.tags = { description = description }
end
else
entity.combinator_description = description
end
end
function get_description(entity)
if entity.name == "entity-ghost" then
return entity.tags and entity.tags.description or ""
end
return entity.combinator_description
end