[2.0.13] percent_spoiled applies additively in recipes with spoilable ingredients
Posted: Sat Nov 02, 2024 2:26 am
I'm trying to create a recipe that turns one fish into two fish that are 50% spoiled. The problem is that the spoiled amount is subtracted from the ingredients rather than multiplying the spoilage of the ingredients.
Expected results: 60% -> 30% -> 15% -> etc..
Actual result: 60% -> 10% -> spoilage
The reason that I believe this is a bug is because I can't really see in what scenario this would be the desired behavior for a mod maker. It's not intuitive and leads to this weird behavior that when the input ingredients spoilage level is <= percent_spoiled, the result is always spoilage.
Expected results: 60% -> 30% -> 15% -> etc..
Actual result: 60% -> 10% -> spoilage
The reason that I believe this is a bug is because I can't really see in what scenario this would be the desired behavior for a mod maker. It's not intuitive and leads to this weird behavior that when the input ingredients spoilage level is <= percent_spoiled, the result is always spoilage.