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[2.x] Negative quality
Posted: Fri Oct 25, 2024 4:00 pm
by y.petremann
As for now, when adding a new quality, it can only be positive, it would be interesting to let define negative quality.
It would permit to define that something can be worse than normal
For example, I'm making a mod where everything you hancraft is of Makeshift quality, meaning it's worse than normal and prone to fail.
Re: [2.x] Negative quality
Posted: Sat Oct 26, 2024 11:19 am
by MrSmoothieHuman
+1, having negative qualities would be super useful, even if the 0-1 values only changed to 0-2 or 0-5
Re: [2.x] Negative quality
Posted: Sat Oct 26, 2024 3:25 pm
by y.petremann
As I"ve calculated, most quality is based on a multiplier of 1/3 so the minimal quality would be of -3 (-3.33333)
There is still some edge case, like electric poles, which is based on increments of 2 for their range and wire distance, this put the Big electric pole to a minimum effective level of -1 and the Substation to -8
What I would suggest is to prevent edge cases, -3 is the minimum level and that quality always satisfy minimum requirements:
- any >= 0 give 0
- int > 0 => 1
- float > 0 => 0.01
Another solution would be to add 3 level to actual quality and adjust formulas or values to counter this increment so the minimal level would be 0.
I think this solution can be made as a mod
Re: [2.x] Negative quality
Posted: Tue Oct 29, 2024 3:05 am
by protocol_1903
+1
Re: [2.x] Negative quality
Posted: Sat Nov 02, 2024 10:13 pm
by Shantogen
+1, This would allow for mods to be able to have a kinda "great power comes at great cost" aspect I think would be fun to play with.
Re: [2.x] Negative quality
Posted: Wed Dec 04, 2024 10:51 pm
by TechyBen
Ah, I thought this was negative quality, but it just reduces it to zero I guess. If it stacks too much negatively (speed modules etc), it reaches zero, but not negative.
Would be interesting modules taking the output quality down a level... not sure what I'd do with that, except make up for lower quality items if I need them for a full stack...
- 12-04-2024, 22-51-11.png (95.84 KiB) Viewed 219 times
Re: [2.x] Negative quality
Posted: Thu Dec 05, 2024 1:05 am
by protocol_1903
TechyBen wrote: ↑Wed Dec 04, 2024 10:51 pm
Would be interesting modules taking the output quality down a level... not sure what I'd do with that, except make up for lower quality items if I need them for a full stack...
I was thinking it should downgrade as well.
Relevant feature request