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fluid burnt result
Posted: Sun Jul 14, 2024 7:32 am
by kingarthur
id like to request the ability for fluids to have an optional burnt result similar to item burnt result. machines all have a set fluid consumption rate based on the input parameters and id like the ability to have them return a burnt result at a 1:1 ratio with the consumed inputs. fluid burnt results should allow for things like exhaust gases that match the consumption of fuels that cant currently be achieved with recipe outs while allowing modules to be used as they would throw off the numbers when the machines energy consumption is changed.
Re: fluid burnt result
Posted: Sun Jul 14, 2024 9:51 am
by MrSmoothieHuman
+1 - it’d add a lot more avenues for mods to add extra mechanics, plus would save people from having to go and do it the “janky-scripting” way
Re: fluid burnt result
Posted: Sun Jul 14, 2024 4:36 pm
by protocol_1903
+1
Re: fluid burnt result
Posted: Sun Jul 14, 2024 8:21 pm
by robot256
The Condenser Turbines in Space Exploration implement this with an assembler prototype and some awkward intermediate items and scripts. It would be a lot simpler if it were part of the engine.
Re: fluid burnt result
Posted: Mon Jul 15, 2024 12:55 am
by curiosity
robot256 wrote: ↑Sun Jul 14, 2024 8:21 pm
The Condenser Turbines in Space Exploration implement this with an assembler prototype and some awkward intermediate items and scripts. It would be a lot simpler if it were part of the engine.
That's not 1:1. Will still need awkward intermediate items.
Re: fluid burnt result
Posted: Wed Aug 14, 2024 5:12 pm
by DarkShadow44
First thought: I fear what pyanodon will do with this.
See's screenshot and username: Oh.
Anyways, useful suggestion, hope it makes it in.