Ability to read an event of entity force change or place entities into the construction queue
Posted: Mon Mar 06, 2023 12:49 pm
Hello,
Two great mods I've tried out Constructron-Continued and Construction Planner Continued
Construction Planner allows the player to set down ghosts without anything attempting to build the ghosts until an approval process occurs. This gives a nice controlled process of when things get built in the factory. Currently, the way I understand, is that Contruction Planner places ghost entities under a force so that nothing on the players faction attempts to build, and the player can select areas for approval with a selection box and changes the force of the ghost entities. This works with bots, but unfortunately doesn't with Constructron because Constructron doesn't have an event to trigger its behavior.
Currently, there's not a way for mods to listen for when an entity changes forces or programmatically put entities into the construction queue. The links above are some discussion of the two mod creators of what they would need for compatibility.
Two great mods I've tried out Constructron-Continued and Construction Planner Continued
Construction Planner allows the player to set down ghosts without anything attempting to build the ghosts until an approval process occurs. This gives a nice controlled process of when things get built in the factory. Currently, the way I understand, is that Contruction Planner places ghost entities under a force so that nothing on the players faction attempts to build, and the player can select areas for approval with a selection box and changes the force of the ghost entities. This works with bots, but unfortunately doesn't with Constructron because Constructron doesn't have an event to trigger its behavior.
Currently, there's not a way for mods to listen for when an entity changes forces or programmatically put entities into the construction queue. The links above are some discussion of the two mod creators of what they would need for compatibility.