on_player_changed_controller event
Posted: Sun Feb 05, 2023 11:03 pm
There have been posts that asked for this related to bugs but I couldn't find an existing request topic for this.
Problem in my case is that changing controllers also changes the cursor stack but doesn't fire "on_player_cursor_stack_changed".
I ran into this lack of functionality when trying to add compatibility with Space Exploration when going in and out of Satellite View.
Problem in my case is that changing controllers also changes the cursor stack but doesn't fire "on_player_cursor_stack_changed".
I ran into this lack of functionality when trying to add compatibility with Space Exploration when going in and out of Satellite View.