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Read/write access to Game Blueprints

Posted: Mon Oct 17, 2022 10:23 am
by Hornwitser
I'm working on a cross server system that makes multiple Factorio servers act as one interconnected one and our players wants to be able to have the game blueprints library shared between all the servers they have so that they don't have to manually update it on each server. For that I need read/write access to the game blueprint library in order to be able to sync it up.

It would also be useful to get events for when a player adds, remove, update or delete blueprints from the game blueprint library as we regularly have griefers join our public server and delete/remove all the blueprints from it with no way for us to tell who did it.

Re: Read/write access to Game Blueprints

Posted: Mon Dec 04, 2023 3:43 pm
by raiguard
First part is implemented for 2.0 with a new LuaRecord API. I will look into the possibility of adding events, but no promises one way or the other quite yet.