Logistic Network Identifier
Posted: Wed Feb 09, 2022 11:59 am
Hi
I have a need in Constructron-Continued to be able to identify a logistic network and not just individual roboports and/or it's neighbors. v1.0.7 will walk between service stations(effectively roboports) based on a game.tick time out and walk to the next closest station with no regard for if it is in the same logistic network or not.
Essentially what I briefly would like to do is identify the logistic networks and their contents in storage then do some logic on what items can be fulfilled in each.
This probably could be achieved with a lot more code but this is a simple and clean way of doing it.
Thanks
I have a need in Constructron-Continued to be able to identify a logistic network and not just individual roboports and/or it's neighbors. v1.0.7 will walk between service stations(effectively roboports) based on a game.tick time out and walk to the next closest station with no regard for if it is in the same logistic network or not.
Essentially what I briefly would like to do is identify the logistic networks and their contents in storage then do some logic on what items can be fulfilled in each.
This probably could be achieved with a lot more code but this is a simple and clean way of doing it.
Thanks