Being able to detect an inserter's target position changing would allow mods to rely on said position instead of obtaining it live every time (possibly every tick if accuracy is needed, even if the mod otherwise doesn't need to run on tick). In the particular case that came up this would allow for optimizations and flexibility in detecting what inserters target a given entity.
What:
The event should contain the following information, either directly or indirectly (can be deduced from the event's other fields):
- the inserter entity
- old pickup and/or drop position
- new pickup and/or drop position
- what position has changed of the two