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What's next for Wube?

Posted: Thu Oct 08, 2020 9:32 pm
by J-H
The obvious (to me) next step would be a Solar System factory, where you work on colonizing space and exploiting asteroidal and cometary resources. However, that poses a TON of challenges with orbital periods, shutting resources around, fuel production, and even just having a good interface. I don't think anyone's ever done this (haven't looked into KSP), and there are good reasons why. A good dose of "Earth first, we'll strip-mine the other planets later" is fun... but can it be made fun? Not sure.

Wube so far has done 2d sprite-based graphics, and that's fine by me. Going 3D would be a lot more complex in many ways, or so I understand. So... what's something intellectually challenging, 2-d based, and single-player friendly the way Factorio is?

Re: What's next for Wube?

Posted: Fri Oct 09, 2020 3:54 am
by blazespinnaker

Re: What's next for Wube?

Posted: Wed Nov 11, 2020 3:43 pm
by Catari64
J-H wrote:
Thu Oct 08, 2020 9:32 pm
However, that poses a TON of challenges with orbital periods,
There is an indie game called Outer Wilds that has managed to pull off the orbital 3d solar system stunt.
Also I personally think a birds eye third person 2d game is something factorio will always be and always should be, it's a great way to observe your creations and tinker them.
also there are mods for anything and everything in factorio, including a space exploration mod.
it's most likely that factorio won't get a sequel partly because there is no adjective better than perfect, which means they will offend their community if they release anything that is not 50 times better than half life 3, and partly because Wube is not the usual AAA game compony.

so they probably will be releasing some other games now factorio is refined and fully optimized but they will be guaranteed to be great and/or cocaine.

Re: What's next for Wube?

Posted: Thu Nov 12, 2020 12:31 am
by Impatient
IMO what's next for Wube really depends on what type of personality Kovarex is.

I'm following the development since 2016 and I identified Kovarex as the visionary and driving force behind the game design of factorio. IMO this was noticeable continuously but most noticeable during his absence from late 2019 to late spring 2020. During that time there were fixes and a graphics overhaul but IMO the development somewhat stagnated. Only after he got active again in 2020 the goals were set again, the pace was stepped up and a lot new features were added. IMO the rest of the team are supporters and implementers, who manage their respective areas of responsibilities (but who also give their opinion and own ideas on ideas and issues).

I think it would not be too far fetched to analyze the 8 year development process and what factorio has become, both on a immediate and on a meta level, and deduce from that what is important to Kovarex. I am pretty sure some plausible conclusions could be drawn. But of course, what is going to come would still be speculative to a high degree.

I bet, no matter if it is an extension or new features to factorio or something entirely new, it will have a near perfect user interface experience and depending on what the main game mechanics is (IMO in factorio it is designing and building the base), the game will feature near perfect tools to play with that game mechanic. 😄✌️ But also Kovarex seems to be no action or storyline person.😏