I am currently developing an own game which is in a similar genre like Factorio, but with different machines, with different processing methods and on the moon, and I am struggling to get my resource generation done...
So basically I am generating the locations of the ore patches with Simplex Noise, similar to the method you described in the wiki, but I cannot manage to handle the indexing of ore patches, especially when an ore patch is stretching over multiple chunks. My first method was to flood fill an ore patch with a random resource, but when an adjacent chunk is generated, the patch turns into a different resource in the other chunk.
So I wanted to ask you, how did you manage to index or define the type of ore in an ore patch.
Thanks in regards!
Things that are not directly connected with Factorio.
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