New to the forum, transitioned to experimental. Worth posting I think

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Flooraan
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New to the forum, transitioned to experimental. Worth posting I think

Post by Flooraan »

First, looking at the index, I wasn't sure where to put this except here.

I've been clocking ... way too many hours on a map using stable and someone strongly suggested I switch to experimental.

I'm so glad I tried it.

Copy paste .... WOO HOO!!!!!!!!!!!!!!!!!!!!!!

I love everything about the new blueprint system so far. Over all, I had exactly 1 issue, and that with the electric train addon. Can't cheat with the electric trains and nuc fuel anymore. Put a few distributors down for power and it's fixed.

The look and feel of the toolbar is really nice.

And to transition a map that's trying to get to 1k sp/m was a blessing. Performance increased by about 10 to 15 fps.

I expected things to break but nothing did. I have to redesign my entire sciece stack ... but to be honest, it was kind of due anyway. I'm just really not sure what to do with all those lvl 1 blue modules now ...

Qon
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Re: New to the forum, transitioned to experimental. Worth posting I think

Post by Qon »

Flooraan wrote:
Fri May 10, 2019 2:24 am
I'm just really not sure what to do with all those lvl 1 blue modules now ...
simple. Upgrade to lvl 3 speed modules and combo them with lvl prod modules. That's how how you get a performant 1k SPM, or more, base.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser

Flooraan
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Re: New to the forum, transitioned to experimental. Worth posting I think

Post by Flooraan »

Normally, I'd agree with you. So much so that it's only a long term solution right now.

See image.
mod_count.png
mod_count.png (40.74 KiB) Viewed 5222 times
I stop module production when I have 20k of inventory. And I'm in "rip things out and rebuild" mode atm. It's just kind of funny really.

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