First, looking at the index, I wasn't sure where to put this except here.
I've been clocking ... way too many hours on a map using stable and someone strongly suggested I switch to experimental.
I'm so glad I tried it.
Copy paste .... WOO HOO!!!!!!!!!!!!!!!!!!!!!!
I love everything about the new blueprint system so far. Over all, I had exactly 1 issue, and that with the electric train addon. Can't cheat with the electric trains and nuc fuel anymore. Put a few distributors down for power and it's fixed.
The look and feel of the toolbar is really nice.
And to transition a map that's trying to get to 1k sp/m was a blessing. Performance increased by about 10 to 15 fps.
I expected things to break but nothing did. I have to redesign my entire sciece stack ... but to be honest, it was kind of due anyway. I'm just really not sure what to do with all those lvl 1 blue modules now ...
New to the forum, transitioned to experimental. Worth posting I think
Re: New to the forum, transitioned to experimental. Worth posting I think
simple. Upgrade to lvl 3 speed modules and combo them with lvl prod modules. That's how how you get a performant 1k SPM, or more, base.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: New to the forum, transitioned to experimental. Worth posting I think
Normally, I'd agree with you. So much so that it's only a long term solution right now.
See image. I stop module production when I have 20k of inventory. And I'm in "rip things out and rebuild" mode atm. It's just kind of funny really.
See image. I stop module production when I have 20k of inventory. And I'm in "rip things out and rebuild" mode atm. It's just kind of funny really.