Greetings engineers!
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My sincere apologies for the extended radio silence. Big progress has been made since the last update, in fact, the de-make is
about 95% 100% complete! A lot has been learned in that time, and a lot of changes and additions have been made, re-made, removed, and re-added.
One of the biggest challenges during the development of Craptorio, was scope. I had so many cool ideas throughout the process that ultimately ended up being shelved or abandoned, due to the goal of keeping the title within the boundaries of being a 'de-make', and not a 1-1 clone. Most of the planned additions for the previously mentioned biology update were scrapped, however I did add a few things, such as the bio-refinery, and alternative recipes to oil-based products. I wanted to keep the game within the spirit of Factorio as much as possible.
The TLDR for gameplay comparison:
- No bots, trains, or vehicles
- No biters, weapons, or damage
- No power, burner tech, or logistics
- No liquids, pipes, or circuit network
- No blueprints
- No saving
The world is procedurally infinite, however you should expect to only find what you would in Factorio (ores, trees, rocks, water etc.)
Ore density is constant regardless of world coords. You will find naturally many similarities to Factorio, and also many distilled or missing aspects.
The playtest version has a hard-coded set seed, so that you spawn in a nice area that I found with copper, coal, and iron, to get you started. This will change back to random before I release it fully.
At this point, Craptorio is ready for playtesting. I'm dedicating the next week to fix any bugs we can find, then I will consider it 100% done, (*I will continue to fix any bugs reported) and upload to tic80.com, and itch.io (This is of-course free to play, and no donations will be accepted, or open from any platform) I'm just a huge fan of the game, and all that I wish for is that my fellow engineers will have at least an hour or two of fun!
Although the game is complete (less a few loose ends, and possible bugs), the project is now open-source. If you really miss a feature or mechanic from Factorio, and you know lua, you are welcome to contribute. I'm definitely not against fellow Factorian's shaping the future of the 8-bit de-make, however I have added all the features that I intended, and am honestly ready to move on to other projects
You should be able to beat the game within approximately an hour or two, based on test play-throughs (at a running start)
The controls I tried to keep the same as Factorio, so they should feel familiar. The main goal is to launch a rocket into space! There are only 4 science packs, and the progression is much quicker, although the early game is a slow take-off. Please expect there to be possible bugs, and (hopefully never) crashes. If you encounter any issues, I would greatly appreciate any crashlog and screenshot/description of leading events! I will work on patching them up asap. I don't check the forums here often, but I will make it a point to this week. The best way to reach me for bug reports or w/e, is in the tic80 discord, in #Craptorio thread, in the WIP section.
https://discord.com/channels/9184928784 ... 4792228917 That should link to the discord thread.
For starters you will want to grab yourself a copy of TIC80 (an open-source fantasy console, there is a paid version, but just get the free one) from https://tic80.com/. You can also find a wiki on their github for operating instructions (it's easy)
You can download this cart image:
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***Native builds are now available for windows 10, windows XP, macOS, linux, rasberry pi, html, and of course tic80 formats .tic and .png, available here
https://archaicvirus.itch.io/craptorio
Or play in the browser here
https://tic80.com/play?cart=3551
Or download the
latest version
Yep, that's right! I'ts a .png file, with all the code, sprites, and soundFX packed in there. Once you have tic80 booted up, you can type 'folder' to open the folder where tic80 looks for game files. Tic80 also supports drag & drop to load a cart (either on the .exe file directly or the running program window) Otherwise, you can type `load cartname.png', then hit CTRL + R to begin playing the game. Be careful, as CTRL + R also re-boots the game while playing (hardcoded in tic80).
Feel free to give feedback (even if negative) as well as bug reports. Enjoy!
https://github.com/archaicvirus/Craptorio
*Just made a bunch of bug fixes. I will continue update the .png game file here as I find more, as well as the git repo.