Send any data between data and control stages
Posted: Tue Apr 06, 2021 2:04 pm
Hi all!
I want to add cross-mod compatibility to one mod as realized in space exploration.
SE provide a custom prototype option called se_allow_in_space which may add to any entity to allow build in space.
But in data-final-fixes in SE this option change collision masks table and all.
After this all prototypes has clear all custom options
It is the way to catch any data to next stage?
I want to add cross-mod compatibility to one mod as realized in space exploration.
SE provide a custom prototype option called se_allow_in_space which may add to any entity to allow build in space.
But in data-final-fixes in SE this option change collision masks table and all.
After this all prototypes has clear all custom options
It is the way to catch any data to next stage?