Enemies stronger further from spawn ( how to undo that )
Enemies stronger further from spawn ( how to undo that )
I have problem : my idea for scenario allows players to choose their spawn location, whole map is rather big and if you choose spawn far from center of map it is extremally hard to stay alive. What would be best solution to "flatify" map spawning ratios - so that instead of "than further from spawn than richer resources/enemies" there would be just regular "richness" of spawned entities? Is it done on noise level? Or something else is causing this behaviour? Where do I need to look at?
Re: Enemies stronger further from spawn ( how to undo that )
Ok - I did my own lua to fix it.
https://pastebin.com/kuN0M9rF
I might even turn it into mod that will scale down enemies on far palces..
https://pastebin.com/kuN0M9rF
I might even turn it into mod that will scale down enemies on far palces..