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Internal Mod Creator

Posted: Fri Jan 01, 2021 6:03 pm
by sherlockholmes221b
I'd like to try to create an internal mod creator as a mod. However, to do this, I'd need to be able to load a prototype inside control.lua script. I also would need to create a GUI with a simulation (an idea for a preview feature). Is this possible? I know the game's engine has a lot of useful features, but am I able to use them all?

Re: Internal Mod Creator

Posted: Fri Jan 01, 2021 6:09 pm
by PFQNiet
As neat as it would be, it's not possible. All prototypes are fully processed and validated at launch.