Code: Select all
for t, turret in pairs(global.WT_turrets) do
global.WT_turrets[t].area = WT.get_turret_area(turret.entity)
if turret.entity.name ~= WT.steam_turret_name then
global.WT_turrets[t].fire_dummies = {}
global.WT_turrets[t].fires = {}
WT.find_fire(turret.entity)
else
global.WT_turrets[t].fire_dummies = nil
global.WT_turrets[t].fires = nil
end
end
Code: Select all
for t, turret in pairs(global.WT_turrets) do
…
end