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--[[ function to write
local get_entity _from_unit_number(unit_number)
return entity
end
--]]
local function on_built_entity(e)
script.register_on_entity_destroyed(e.created_entity)
end
Events.register{name="on_built_entity", handler=on_built_entity}
local function on_entity_destroyed(e)
--registration_number :: uint64
--unit_number :: uint (optional)
local entity = get_entity _from_unit_number(e.unit_number)
game.print(entity.name)
end
Events.register{name="on_entity_destroyed", handler=on_entity_destroyed}