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Can I Avoid Referencing an Animation in an Entity?
Posted: Mon Jan 26, 2015 8:39 pm
by TheLastRonin
When I try to take the animation lines out of an entity to just use a base image for a pumpjack like object the game throws up error codes that it couldn't find the animation?
I just want to simply use a base image that is not animated.
Re: Can I Avoid Referencing an Animation in an Entity?
Posted: Mon Jan 26, 2015 8:46 pm
by FreeER
Since Factorio requires the animation property/node you have to give it something, if it won't accept an empty one (just animations = {}), which it probably won't, then give it a transparent 'animation' with a single frame. Factorio gets to treat it as an animation, so it's happy, but since it doesn't SHOW anything it's as if it's not even there, which makes you happy