Can I Avoid Referencing an Animation in an Entity?

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TheLastRonin
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Can I Avoid Referencing an Animation in an Entity?

Post by TheLastRonin »

When I try to take the animation lines out of an entity to just use a base image for a pumpjack like object the game throws up error codes that it couldn't find the animation?

I just want to simply use a base image that is not animated.

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FreeER
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Re: Can I Avoid Referencing an Animation in an Entity?

Post by FreeER »

Since Factorio requires the animation property/node you have to give it something, if it won't accept an empty one (just animations = {}), which it probably won't, then give it a transparent 'animation' with a single frame. Factorio gets to treat it as an animation, so it's happy, but since it doesn't SHOW anything it's as if it's not even there, which makes you happy :)

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