Page 1 of 1

Adding resistances to modules?

Posted: Sat Feb 29, 2020 1:20 am
by NIronwolf
Apologies for being new to modding. I'd like to make a mod that has local pollution do damage to buildings. This has been done before, so I know I can get this basic concept working. However, I'd like to add a line of modules that will reduce this damage. I can't seem to find the right attributes to be able to mark a module as granting anything other than consumption, speed, productivity and pollution modifiers. I'm lost on finding the right place to add it as a resistance type, would this be in the ballpark?

Re: Adding resistances to modules?

Posted: Sat Feb 29, 2020 10:17 am
by Therenas
You can't add module effects other than the 4 standard ones. You'll have to hack around this somehow.

Re: Adding resistances to modules?

Posted: Mon Mar 02, 2020 3:29 pm
by NIronwolf
Thanks for the confirmation. I've started looking into ways to do it. I really wish there was a trigger for changed modules.