Playing porting sometimes brings invisible, invincible, deadly enemy

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Honktown
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Playing porting sometimes brings invisible, invincible, deadly enemy

Post by Honktown »

I've had this issue with Warptorio2 and with decu, and maybe Comfy Factorio maps, which add player ports. If an enemy is very close to me, it can "follow" me through the teleport. I'm not sure if everytime I was firing at it at the same time or not, but I can continue to fire at an invisible thing, and sometimes it can attack me, but it's navigating according to the collision of a different surface. Not sure if it's a bug or what.
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darkfrei
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Re: Playing porting sometimes brings invisible, invincible, deadly enemy

Post by darkfrei »

You have no issue if you can teleport only from safe place between walls and turrets.

Maybe solution with https://mods.factorio.com/mod/Biter_Hates_Concrete

Honktown
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Re: Playing porting sometimes brings invisible, invincible, deadly enemy

Post by Honktown »

darkfrei wrote:
Fri Feb 28, 2020 8:16 am
You have no issue if you can teleport only from safe place between walls and turrets.

Maybe solution with https://mods.factorio.com/mod/Biter_Hates_Concrete
Thanks. I'll want to test the distance the ghost biters follow me, and maybe make it only apply to brick, so they can still attack me over normal tiles. Just not the few bricks I place under the teleporters.
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