Understanding spawner parameters
Posted: Mon Jan 12, 2015 9:33 pm
Hey guys,
I'm tinkering with the behavior of biter/spitter spawners and I'm curious about these two keys:
max_count_of_owned_units
max_friends_around_to_spawn
The first one seems somewhat self-explanatory. I'm assuming that the spawner will create a new unit every (spawning_cooldown) ticks, which "belong" to the spawner. When the max count is reached, the spawner stops creating new units. Is this correct? If so, is it possible to vary this value with evolution? It's nice that the spawning_cooldown speeds up with evolution, but I'd be interested in increasing this limit with evolution also.
I'm not sure what the second key means at all. Does it have something to do with how nests are generated and distributed?
Thanks
I'm tinkering with the behavior of biter/spitter spawners and I'm curious about these two keys:
max_count_of_owned_units
max_friends_around_to_spawn
The first one seems somewhat self-explanatory. I'm assuming that the spawner will create a new unit every (spawning_cooldown) ticks, which "belong" to the spawner. When the max count is reached, the spawner stops creating new units. Is this correct? If so, is it possible to vary this value with evolution? It's nice that the spawning_cooldown speeds up with evolution, but I'd be interested in increasing this limit with evolution also.
I'm not sure what the second key means at all. Does it have something to do with how nests are generated and distributed?
Thanks