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A VERY noobish question

Posted: Wed Dec 31, 2014 5:32 pm
by Elick320
How do I add ores to pre-existing worlds, I'm trying to generate fluoride and uranite from UraniumPower

Re: A VERY noobish question

Posted: Wed Dec 31, 2014 5:59 pm
by n9103
Load a map in the map editor and save as scenario.
If you mean an in-progress map, then the only way to do so without some extensive cheating would be to reveal new chunks, maybe.

Adding and removing ore deposits from maps is one of the less mod-friendly moddable aspects.

Re: A VERY noobish question

Posted: Wed Dec 31, 2014 6:01 pm
by Elick320
n9103 wrote:Load a map in the map editor and save as scenario.
If you mean an in-progress map, then the only way to do so without some extensive cheating would be to reveal new chunks, maybe.

Adding and removing ore deposits from maps is one of the less mod-friendly moddable aspects.
Ill make sure to try that

Re: A VERY noobish question

Posted: Wed Dec 31, 2014 7:31 pm
by Rahjital
n9103 wrote:Load a map in the map editor and save as scenario.
If you mean an in-progress map, then the only way to do so without some extensive cheating would be to reveal new chunks, maybe.

Adding and removing ore deposits from maps is one of the less mod-friendly moddable aspects.
Wrong, you can regenerate deposits of any ore with a single console command. In case of uraninite and fluorite from UraniumPower, it would be these:

Code: Select all

/c game.regenerateentity("uraninite")
/c game.regenerateentity("fluorite")

Re: A VERY noobish question

Posted: Thu Jan 01, 2015 1:10 am
by n9103
Fair enough, that will generate resources on a map generated without.
I can tell you that generating in that fashion uses pure vanilla world generation though.
RSO, Straight World, and others are completely ignored.
I couldn't tell you what else it affects, as that's enough reason to avoid it in my book.