I noticed these optional properties on the loader prototype "container_distance", "belt_distance", "belt_length" and was wondering what exactly the purpose of each of them is, as they are not documented in the wiki.
Specifically, I am trying to create loaders for faster belts, but the loaders do not output a fully compressed belt. It seems to work for speed=0.29375 (141 items/sec), but fails for speed=0.59375 (285 items/sec). The speed of the loaders is set to the speed of the transport belts. Also, the chest -> unloader -> loader -> chest throughput seems to be limited to around 118 items/sec for both kinds of loaders. Any help with that would also be greatly appreciated.
Thank you in advance!
What do these loader prototype properties mean?
- GreenLightning
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What do these loader prototype properties mean?
Last edited by GreenLightning on Fri Oct 04, 2019 10:37 pm, edited 1 time in total.
Re: What do these loader prototype properties mean?
I documented them now, they're just used to determine how big your loader is.GreenLightning wrote: ↑Fri Sep 27, 2019 11:58 pmI noticed these optional properties on the loader prototype "container_distance", "belt_distance", "belt_length" and was wondering what exactly the purpose of each of them is, as they are not documented in the wiki.
I recall a mod a long time ago that advertised a belt speed fix for loaders, perhaps loaders simply need to have their speed set higher than that of the associated belt tier.
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Re: What do these loader prototype properties mean?
That probably was one of my now deprecated mods.
Loader Redux syncs loader speed to belt speed.
Code: Select all
data.raw["loader"]["loader"].speed = data.raw["transport-belt"]["transport-belt"].speed
However there is a limit to how fast loaders can operate, but i can't recall he actual number.
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- GreenLightning
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Re: What do these loader prototype properties mean?
Hi all and thanks for your input.
I am actually building on top of Loader Redux and using the same line to sync the belt speed.
I made a test to measure the loader throughput exactly. The setup is chest -> unloader -> loader -> chest with no belts in between and some circuit combinators to measure the number of ticks it takes to transfer a given amount of items. I tested several super fast loaders and the result is that it always takes 1000 ticks to transfer 2000 items. So the limit seems to be 1 item / lane / tick or 120 items/sec, which is sadly not fast enough for the belts I am targeting, namely the Terra Transport Belts from Darkstar Utilities, which have the above mentioned speeds of 141 and 285 items/sec (which is a really a lot faster than the base game speeds and still a lot faster than Bob's Logistics' belts).
I am actually building on top of Loader Redux and using the same line to sync the belt speed.
I made a test to measure the loader throughput exactly. The setup is chest -> unloader -> loader -> chest with no belts in between and some circuit combinators to measure the number of ticks it takes to transfer a given amount of items. I tested several super fast loaders and the result is that it always takes 1000 ticks to transfer 2000 items. So the limit seems to be 1 item / lane / tick or 120 items/sec, which is sadly not fast enough for the belts I am targeting, namely the Terra Transport Belts from Darkstar Utilities, which have the above mentioned speeds of 141 and 285 items/sec (which is a really a lot faster than the base game speeds and still a lot faster than Bob's Logistics' belts).
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Re: What do these loader prototype properties mean?
In my experience, any speed above 60 item/s can cause unwanted issues, whether belt or loader. Items are moving at 7.5 tiles per second at that speed.
120 item/s would be 15 tiles a second, that's an entire quarter of a tile per tick. Not surprised that the engine would have difficulty with that. Belts would be skipping animation frames past that speed as well.
120 item/s would be 15 tiles a second, that's an entire quarter of a tile per tick. Not surprised that the engine would have difficulty with that. Belts would be skipping animation frames past that speed as well.
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Re: What do these loader prototype properties mean?
I heared that recent engine changes lifted some of the limitations that inserters were suffering. Have you tried miniloader?GreenLightning wrote: ↑Fri Oct 04, 2019 10:56 pmSo the limit seems to be 1 item / lane / tick or 120 items/sec,
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