Code: Select all
function retroactivate()
global.MTBF_meddling = global.MTBF_meddling or {}
--log("Performing migration.")
game.print("Doing migration 1")
for _, force in pairs(game.forces) do
for __, tech in pairs(force.technologies) do
if tech.researched then
for ___, effect in pairs(tech.effects) do
if effect.type == "unlock-recipe" and string.find(effect.recipe, "broken-") then
game.print("Doing migration 2")
force.recipes[effect.recipe].enabled = true
force.recipes["robot-control-module"].enabled = true
force.recipes["robot-powercell"].enabled = true
force.recipes[string.gsub(effect.recipe, "broken%-", "disassemble-")].enabled = true
end
end
end
end
end
end
The running mods list are as follows:
Code: Select all
72.872 Checksum for script __Assembler_Assay__/control.lua: 550528542
72.898 Checksum for script __BeltUpgrader__/control.lua: 1699357547
72.914 Checksum for script __Bot_Servicing__/control.lua: 770765553
72.916 Checksum for script __Concreep__/control.lua: 2984749389
72.926 Checksum for script __Dirt_Path__/control.lua: 1160991668
72.953 Checksum for script __Fill4Me__/control.lua: 89059952
72.954 Checksum for script __MoreAchievements__/control.lua: 3879118096
72.956 Checksum for script __boblogistics__/control.lua: 3426676619