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Closing entity gui when player moves away
Posted: Mon Sep 02, 2019 3:28 pm
by mrvn
I'm opening a custom gui for a constant-combinator type entity in on_gui_opened. But when the player walks out of reach the gui stays open.
How can I automatically close the gui when the player moves out of reach?
Re: Closing entity gui when player moves away
Posted: Mon Sep 02, 2019 3:31 pm
by Klonan
AFAIK It cannot be done automatically with the current features
You would need to check the distance yourself and determine if it is out of range
Re: Closing entity gui when player moves away
Posted: Fri Nov 01, 2019 2:25 am
by inferis
There's
Code: Select all
[url=https://lua-api.factorio.com/latest/events.html#on_player_changed_position]on_player_changed_position[/url]
and
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[url=https://lua-api.factorio.com/latest/events.html#on_player_changed_surface]on_player_changed_surface[/url]
.
The refresh rate at which the first is called is not very high, but it should do the trick.
Re: Closing entity gui when player moves away
Posted: Sat Nov 02, 2019 11:39 pm
by eradicator
inferis wrote: ↑Fri Nov 01, 2019 2:25 am
The refresh rate at which the first is called is not very high, but it should do the trick.
The "refresh rate" of on_changed_position are the tile boundaries. If that's "not very high"...why are you moving inside a single tile so much ;).
Re: Closing entity gui when player moves away
Posted: Sun Nov 03, 2019 1:43 am
by inferis
eradicator wrote: ↑Sat Nov 02, 2019 11:39 pm
inferis wrote: ↑Fri Nov 01, 2019 2:25 am
The refresh rate at which the first is called is not very high, but it should do the trick.
The "refresh rate" of on_changed_position are the tile boundaries. If that's "not very high"...why are you moving inside a single tile so much
.
Well of course, that makes sense.