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How add storage to constant-combinator behavior
Posted: Thu Aug 08, 2019 11:08 pm
by WildBraas
I need simultaneously have a opinion storage an items and set output signals in custom entity.
If I deepcopy from storage/steel-chest, I get a inventory, but no behavior.set_signal.
If I deepcopy from constant-combinator, I get set_signal, but lost inventory!
May you route the way to solve this problem?
Re: How add storage to constant-combinator behavior
Posted: Thu Aug 08, 2019 11:31 pm
by DaveMcW
In control.lua:
Code: Select all
function on_built(event)
local entity = event.created_entity or event.entity or event.destination
if not entity or not entity.valid then return end
if entity.name == "my-combinator" then
entity.surface.create_entity{
name = "my-chest",
position = entity.position,
force = entity.force,
}
end
end
function on_destroyed(event)
local entity = event.entity
if not entity or not entity.valid then return end
if entity.name == "my-combinator" then
for _, chest in pairs(entity.surface.find_entities_filtered{name="my-chest", position=entity.position}) do
chest.destroy()
end
end
end
script.on_event(defines.events.on_built_entity, on_built)
script.on_event(defines.events.on_robot_built_entity, on_built)
script.on_event(defines.events.script_raised_built, on_built)
script.on_event(defines.events.script_raised_revive, on_built)
script.on_event(defines.events.on_entity_cloned, on_built)
script.on_event(defines.events.on_player_mined_entity, on_destroyed)
script.on_event(defines.events.on_robot_mined_entity, on_destroyed)
script.on_event(defines.events.on_entity_died, on_destroyed)
script.on_event(defines.events.script_raised_destroy, on_destroyed)
Re: How add storage to constant-combinator behavior
Posted: Fri Aug 09, 2019 9:21 pm
by WildBraas
Thank you sir