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Code: Select all
local function on_entity_damaged( event )
if event.entity.name == 'tank' then
event.entity.surface.create_entity( { name = 'flying-text', position = event.entity.position, text = event.final_damage_amount, color = { r = 255, g = 0, b = 255 }, text_alignment = 'center' } )
game.print( 'original_damage_amount -- ' .. event.original_damage_amount )
game.print( 'final_damage_amount -- ' .. event.final_damage_amount )
end
end
event.add( defines.events.on_entity_damaged, on_entity_damaged )