For the Artillary (Bio Cannon) I have the following:
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table.insert(data.raw.technology["physical-projectile-damage-5"].effects,{type = "ammo-damage", ammo_category = "Bio_Cannon_Ammo", modifier = 0.9})
table.insert(data.raw.technology["physical-projectile-damage-6"].effects,{type = "ammo-damage", ammo_category = "Bio_Cannon_Ammo", modifier = 1.3})
table.insert(data.raw.technology["physical-projectile-damage-7"].effects,{type = "ammo-damage", ammo_category = "Bio_Cannon_Ammo", modifier = 1})
For the Dart Turret I have:
Code: Select all
table.insert(data.raw.technology["physical-projectile-damage-1"].effects,{type = "turret-attack", turret_id = "bi-dart-turret", modifier = 0.1})
table.insert(data.raw.technology["physical-projectile-damage-2"].effects,{type = "turret-attack", turret_id = "bi-dart-turret", modifier = 0.1})
table.insert(data.raw.technology["physical-projectile-damage-3"].effects,{type = "turret-attack", turret_id = "bi-dart-turret", modifier = 0.2})
table.insert(data.raw.technology["physical-projectile-damage-4"].effects,{type = "turret-attack", turret_id = "bi-dart-turret", modifier = 0.2})
table.insert(data.raw.technology["physical-projectile-damage-5"].effects,{type = "turret-attack", turret_id = "bi-dart-turret", modifier = 0.2})
table.insert(data.raw.technology["physical-projectile-damage-6"].effects,{type = "turret-attack", turret_id = "bi-dart-turret", modifier = 0.4})
table.insert(data.raw.technology["physical-projectile-damage-7"].effects,{type = "turret-attack", turret_id = "bi-dart-turret", modifier = 0.7})
Local:
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Bio_Cannon_Ammo-damage-bonus=Prototype Artillery damage: +__1__
Bio_Cannon_Ammo-shooting-speed-bonus=Prototype Artillery shooting speed: +__1__
bi-dart-turret-attack-bonus=Dart turret damage bonus: +__1__
bi-dart-turret-damage-bonus=Dart turret damage bonus: +__1__
Bio_Turret_Ammo-shooting-speed-bonus=Dart turret ammo shooting speed bonus: +__1__
Bio_Turret_Ammo-damage-bonus=Dart turret ammo damage bonus: +__1__