Keeping track of all the things

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danielbrauer
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Keeping track of all the things

Post by danielbrauer »

I'd like to have a list of all science labs at all times. Obviously doing this with find_entities_filtered every frame is a colossal waste. Does the API provide all the events I need to maintain my list? I'm not 100% sure which events I should be looking at:

Code: Select all

on_built_entity
on_entity_cloned -- When does this happen?
on_entity_died
on_player_mined_entity
on_robot_built_entity
on_robot_mined_entity

-- for these ones, I'm relying on other mods to be good neighbours and call them
script_raised_built
script_raised_destroy
script_raised_revive

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DaveMcW
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Re: Keeping track of all the things

Post by DaveMcW »

That looks like the complete list to me.

danielbrauer
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Re: Keeping track of all the things

Post by danielbrauer »

Thanks for the confirmation. Hooking into these calls does seem to be working.

AlienX
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Re: Keeping track of all the things

Post by AlienX »

Just to answer your question of when does "on_entity_cloned" happen.

This will be when the player uses the Cloning Tool on the Editor, you can activate the editor on any game with /editor in the console, however it may disable achievements.

danielbrauer
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Re: Keeping track of all the things

Post by danielbrauer »

AlienX wrote:
Tue Mar 19, 2019 12:40 am
Just to answer your question of when does "on_entity_cloned" happen.
Thanks for the info!

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