Spitters attacking trees
Posted: Fri Jan 11, 2019 6:04 pm
Hi,
In my mod, I've added some spitters that shoot mines.
I've noticed that sometimes they attack trees, probably if they are stuck or something. As a result you have a lot of mines just piling up.
I actually have a check to remove old mines, but was wondering what I could do about this issue?
Would a check if a mine is created to kill all trees in a small radius around it be too CPU intense?
Thanks.
In my mod, I've added some spitters that shoot mines.
I've noticed that sometimes they attack trees, probably if they are stuck or something. As a result you have a lot of mines just piling up.
I actually have a check to remove old mines, but was wondering what I could do about this issue?
Would a check if a mine is created to kill all trees in a small radius around it be too CPU intense?
Thanks.