Hi there!
Is it possible for a mod to do overlapping windows as factorio itself does it in a couple places? i.e.
Also, I'm pretty sure it's not possible, but we can't get windows that are draggable right? Also, the API doesn't provide a way to get the signal-selection-view in that image or does it? I have to pretty much do it myself right?
Thanks!
Overlapping UI's
Re: Overlapping UI's
You are looking for a choose-elem-button
https://lua-api.factorio.com/latest/Lua ... lement.add
' "choose-elem-button": A button that lets the player pick one of an: item, entity, tile, or signal similar to the filter-select window.'
Re: Overlapping UI's
Right, thank you, that is very useful! But I take it that I can't make and layout a window like that on my own? So when I want to do a 'popup' dialog, I have to first destroy the view already present, and rebuild it afterwards? Thanks.You are looking for a choose-elem-button
https://lua-api.factorio.com/latest/Lua ... lement.add
' "choose-elem-button": A button that lets the player pick one of an: item, entity, tile, or signal similar to the filter-select window.'
Re: Overlapping UI's
Yes, currently its not supported to have specifically placed or overlapping mod GUI's