New modder, looking for input on some design elements
Posted: Thu Dec 06, 2018 6:17 pm
Hello all,
I'm a longtime player and mod enthusiast. I have some background in coding and have been studying/planning my first mod.
I was curious if the modding API would allow for creating new electric/logistic or pollution types (parallel for different purposes)
I'm comfortable with adding new entities into the game using the vanilla resources but have no clue where to start to attempt to build two overlapping but not integrated networks.
For some context, I was planning on implementing a type of item transport that would essentially teleport resources within the network instead of retrieving it with bots, or at least allow you to access the entire contents of the logistic network. If not, would it atleast be possible to disable and repurpose the existing logistic network?
I'm a longtime player and mod enthusiast. I have some background in coding and have been studying/planning my first mod.
I was curious if the modding API would allow for creating new electric/logistic or pollution types (parallel for different purposes)
I'm comfortable with adding new entities into the game using the vanilla resources but have no clue where to start to attempt to build two overlapping but not integrated networks.
For some context, I was planning on implementing a type of item transport that would essentially teleport resources within the network instead of retrieving it with bots, or at least allow you to access the entire contents of the logistic network. If not, would it atleast be possible to disable and repurpose the existing logistic network?