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I need help for my mod to work
Posted: Tue Sep 25, 2018 2:20 pm
by Grundox
Hello,
When I try to launch the game it tells me "Key -icon_size- not found". All the icons are 32x32 like every icon for an item. So why does it tell me that?
Also can someone please tell me where I learn to make good building entity graphics and animations ( for example like pyanodon has in his mods ).
Thanks in advance for the help
Re: I need help for my mod to work
Posted: Tue Sep 25, 2018 3:09 pm
by darkfrei
Re: I need help for my mod to work
Posted: Wed Sep 26, 2018 8:12 am
by bobingabout
every object with an icon must have an icon_size= tag. so if you're using 32x32 size icons, you need to include the "icon_size = 32" tag, it's usually placed directly under the icon= tag.
Also, Factorio mods must be packaged in a .zip file, the game can't read them from .rar files. Plus I can't even open .rar files here, I'm not allowed.
Re: I need help for my mod to work
Posted: Wed Sep 26, 2018 9:48 am
by darkfrei
bobingabout wrote: ↑Wed Sep 26, 2018 8:12 am
every object with an icon must have an icon_size= tag. so if you're using 32x32 size icons, you need to include the "icon_size = 32" tag, it's usually placed directly under the icon= tag
If you use icon, then you have:
Code: Select all
item.icon = "image_32x32.png"
item.icon_size = 32
What if I use icons with different sizes??
Code: Select all
item.icons= {
{icon = "image_32x32.png"},
{icon = "image_64x64.png"},
}
Re: I need help for my mod to work
Posted: Wed Sep 26, 2018 11:18 am
by bobingabout
darkfrei wrote: ↑Wed Sep 26, 2018 9:48 am
What if I use icons with different sizes??
Code: Select all
item.icons= {
{icon = "image_32x32.png"},
{icon = "image_64x64.png"},
}
I honestly don't know.