player.getPersonalConstructionRobots

Place to get help with not working mods / modding interface.
Post Reply
mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

player.getPersonalConstructionRobots

Post by mophydeen »

Is there a way to find a player's personal construction robots.

eg.
Before I remove a player's personal roboports.
I'd like to collect(put in inventory) the personal construction robots that are flying.
A table of the robots and the stack it is holding/nil.


Thank you

Code: Select all

local function remove_robots(player)
    -- position = player.position, area =     -- Would be better for performance, but we might miss far away bots ..
 	local robots = game.surfaces[1].find_entities_filtered{force = player.force, type = "construction-robot"}
	local inventories = {defines.inventory.robot_cargo, defines.inventory.robot_repair}
 	local robotcounter = 0
 	for _, r in ipairs(robots) do
 		if r.logistic_network.cells[1].mobile then -- TODO CHECK IF ROBOT IS FROM THIS PLAYER !!!!!!!!!!!!!
	 		for _, inv in pairs(inventories) do -- We could use OR instead of LOOP if we were sure they are never used at the same time..
	 			local itemStack = r.get_inventory(inv)[1]
	 			if itemStack.valid then
	 				player.insert(itemStack)
	 			end
	 		end
	 		player.insert({name = r.name, count = 1})
	 		r.destroy()
	 		robotcounter = robotcounter +1
	 	end
	 	if r.logistic_network.available_construction_robots + robotcounter == r.logistic_network.all_construction_robots then 
	 		return 
	 	end
 	end
end

I'm able to find ALL flying construction robots (not ideal in a big map). But I see no way robot is part of a player's personal network.

Post Reply

Return to “Modding help”