Is there a good way to make a marker with orientation?
Posted: Tue Jul 31, 2018 3:53 am
I've been using corpse entities to place debug markers on the map during development. However, corpses don't respect the orientation property, so if I want a marker to indicate orientation I can't use that. The only entity type I found to work was to make it a car with no collision mask, which seems to be the only one that respects the orientation property. That works, but if I have enough markers it starts degrading performance significantly. Is there a better way to do this?