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Alter the rail ghost planner behavior

Posted: Mon Jul 16, 2018 11:09 pm
by MostlyNumbers
I'd like to alter the behavior of the ghost rail planner. Currently, like a blueprint, pressing 'shift' during placement causes it to mark trees and rocks for deconstruction.

I'd like to change what objects will be marked for deconstruction, specifically to have the rail ghosts take priority over other ghosts already on the map.

Any thoughts on how this could be accomplished?
Possibly an alternative is to adjust the collision mask of ghosts so they simply overlap?