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Scan sectort or Radar Range?

Posted: Thu Jun 14, 2018 3:38 pm
by ravenbs
Hello,

I couldn't find anything about affecting the range of radars.
It seems there is also no interface for manual scanning a sector, then it would be possible to implement a new radar at my own.

Any hints?

Re: Scan sectort or Radar Range?

Posted: Thu Jun 14, 2018 4:40 pm
by Bilka
For prototypes, use the properties max_distance_of_sector_revealed and max_distance_of_nearby_sector_revealed (from here: https://wiki.factorio.com/Prototype/Radar) These values cannot be changed runtime.

If you want to scan custom chunks during runtime, use http://lua-api.factorio.com/latest/LuaF ... orce.chart

Re: Scan sectort or Radar Range?

Posted: Thu Jun 14, 2018 5:15 pm
by ravenbs
Thank you.

"revealed" was not on my list of search strings...