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Wall water transition

Posted: Tue Jun 05, 2018 7:42 am
by DeznekCZ
Hi developers,

I have found something bad. Can i know the reason why walls make a water transition? See picture

Code: Select all

original collision mask = {"ground-tile"}
custom collision mask = {"ground-tile", "layer-14", "item-layer", "object-layer"}
                             or = {"item-layer", "object-layer"}
-- layer-14 necessary for specific building
-- specific building could not be placed on ground-tile or water-tile
Thanks for help