A fourth type of robots

Place to get help with not working mods / modding interface.
Post Reply
gaelyte
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Thu Mar 29, 2018 6:44 pm
Contact:

A fourth type of robots

Post by gaelyte »

Hi, and thanks for any modder that spend time not to program his own mod but to help people.
I was trying to make a new type of robots that can mine ores in the logistic network, but I don't know what type of entity I can use and how do I make the robots act. I already have an idea of what to do to find the ores, but I didn't find any AI not based on the bitter AI.
Is there a tutorial, a mod that have a similar entity or anything that can help me?

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3699
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: A fourth type of robots

Post by DaveMcW »

The best way is to create a hidden mining drill that outputs to a hidden passive provider chest near every roboport. Logistic robots will then empty the chest.

Robot AI is not moddable, and writing your own AI will be very slow.

gaelyte
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Thu Mar 29, 2018 6:44 pm
Contact:

Re: A fourth type of robots

Post by gaelyte »

In this case, logistic robots will move the ores, and if there is a great distance between the base and the mining stations, the robots will try to move, will not be available for the important things and will waste 1 or 2 GW in recharge.

And as I have à lot of free time, I'm not afraid of something long. (And I have a second project, after this)

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5206
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: A fourth type of robots

Post by eradicator »

https://mods.factorio.com/mod/robotMiningSite

Works as far as i remember by having the "mining" robots on a seperate force so they don't interact with your normal roboports.

gaelyte
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Thu Mar 29, 2018 6:44 pm
Contact:

Re: A fourth type of robots

Post by gaelyte »

eradicator wrote:https://mods.factorio.com/mod/robotMiningSite

Works as far as i remember by having the "mining" robots on a seperate force so they don't interact with your normal roboports.
Thanks, I didn't think it was possible with constructions robots, I looked at this mod, there is everything I need to do my second project(I will not continue the mining robots as there is already a mod to do that).
Last edited by gaelyte on Sun May 27, 2018 5:33 pm, edited 1 time in total.

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5206
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: A fourth type of robots

Post by eradicator »

gaelyte wrote:
eradicator wrote:https://mods.factorio.com/mod/robotMiningSite

Works as far as i remember by having the "mining" robots on a seperate force so they don't interact with your normal roboports.
Merci, c'est pas une solution à laquelle je pensais, mais ça devrait même m'aider pour mon second projet(même si c'est pas tout à fait opti).
I don't speak french.

gaelyte
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Thu Mar 29, 2018 6:44 pm
Contact:

Re: A fourth type of robots

Post by gaelyte »

eradicator wrote:
gaelyte wrote:
eradicator wrote:https://mods.factorio.com/mod/robotMiningSite

Works as far as i remember by having the "mining" robots on a seperate force so they don't interact with your normal roboports.
Merci, c'est pas une solution à laquelle je pensais, mais ça devrait même m'aider pour mon second projet(même si c'est pas tout à fait opti).
I don't speak french.
Sorry, I was thinking to something else...
Translated :)

Post Reply

Return to “Modding help”