Hello all,
I am new to the modding community and have made only two basic mods, a QoL research and a recipe changer. I was wondering how I could create an entity for the game, like a new object required to craft something, a new thing the player could make, etc. I was wondering what files I would need, and what I would need to type in them. If anyone has a good example mod, or guide, please let me know. Thanks!
--CJ5Boss
Making a new Entity
Re: Making a new Entity
Many many mods have examples of this, done many different ways. I recommend picking one that does something similar to what you want and working from that.
Basic concept is that you need to define the entity, and define an item (which goes in your inventory) that has a place_result of that entity, and define a recipe that creates that item, and probably a tech that unlocks that recipe.
Any one of these could involve editing an existing thing instead of creating a new thing, such as making an existing tech also unlock your new recipe, or an existing recipe produce your new item instead of or in addition to what it normally produces.
Basic concept is that you need to define the entity, and define an item (which goes in your inventory) that has a place_result of that entity, and define a recipe that creates that item, and probably a tech that unlocks that recipe.
Any one of these could involve editing an existing thing instead of creating a new thing, such as making an existing tech also unlock your new recipe, or an existing recipe produce your new item instead of or in addition to what it normally produces.
Re: Making a new Entity
Thanks very much! I'll look into some mods.sparr wrote:Many many mods have examples of this, done many different ways. I recommend picking one that does something similar to what you want and working from that.
Basic concept is that you need to define the entity, and define an item (which goes in your inventory) that has a place_result of that entity, and define a recipe that creates that item, and probably a tech that unlocks that recipe.
Any one of these could involve editing an existing thing instead of creating a new thing, such as making an existing tech also unlock your new recipe, or an existing recipe produce your new item instead of or in addition to what it normally produces.
Re: Making a new Entity
May be will be helpfulCJ5Boss wrote:Hello all,
I am new to the modding community and have made only two basic mods, a QoL research and a recipe changer. I was wondering how I could create an entity for the game, like a new object required to craft something, a new thing the player could make, etc. I was wondering what files I would need, and what I would need to type in them. If anyone has a good example mod, or guide, please let me know. Thanks!
--CJ5Boss
viewtopic.php?f=135&t=45107
Whole data.raw into log file.