Hello Modders!
I'm currently developing a mod, and have hit a point where I'm not to sure which direction to go, if there is one.
My mod needs to know if the offshore pump is pumping water or not, so that I can calculate the amount of water pumped.
I took a look with the debug interface and saw that the offshore pump doesn't report back an active status, was going to try with entity.active. So is there any way that I can get the status of this?
I thought of a couple of options but would like some opinions.
1 - Ask the lovely devs to include the entity.active on the offshore pump, so that pumping = active, not pumping = not active, as part of the fluid changes for 0.17, or earlier
2 - Create a new entity that looks like an offshore pump, but behaves like a pump so i can get an active status from it
3 - Create some function to include within the existing entity to calculate the amount of water moved and provide a status
Thanks!
[Question] A way to get Offshore Pump Active Status
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