Hellow guys, i'm currently writing a mod that aims to create modular accelerators. I use fluids to simulate particle flows in different energy levels (100Mev, 1Gev, etc.). The reason i choose fluid is i can place several "acceleration modules" one by one, and with auto-recipe trick a initial flow (I call it particle-flow-1Mev) can travel through these acceleration moduels with energy level keep increasing (input:fluid.particle-flow-1Mev, output:fluid.particle-flow-10Mev) so they can works like one large and whole acclerator. Steps above works fine, but I hope there's a way to restrict those particle flows (fluids) only go through my acceleration modules(buildings), cause it's really weird when you see a flow of 250Gev energetic particles going through the pipe and be stored in the tank. Anybody got some ideas?
This "accelerator" looks like this -- don't mind the textures!
Possible to specific fluid go through specific buildings?
Re: Possible to specific fluid go through specific buildings?
Thats a good question.....
I playing around these lines for the antimatter for a antimatter-matter reactor....
As far as i see fluidboxes can be filtered, but i don't have tried this out to date....
As a sidenote i try to figure out a method of placing a nice circular building (several parts) to build a acceleartor with the largest around a chunk or so.....
I playing around these lines for the antimatter for a antimatter-matter reactor....
As far as i see fluidboxes can be filtered, but i don't have tried this out to date....
As a sidenote i try to figure out a method of placing a nice circular building (several parts) to build a acceleartor with the largest around a chunk or so.....
- bobingabout
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Re: Possible to specific fluid go through specific buildings?
there is such a thing as a filter to be applied to a fluid box, but right now, the filter will allow only a single specified fluid to enter the fluid box, you can't have a list, or exclusions.
though if you are curious on this, it is how the new boiler and steam engine entities work.
though if you are curious on this, it is how the new boiler and steam engine entities work.
Re: Possible to specific fluid go through specific buildings?
Looks like filter can only restrict fluid in it, but cannot apply to fluid itself, or on reverse blacklist some fluidbobingabout wrote:there is such a thing as a filter to be applied to a fluid box, but right now, the filter will allow only a single specified fluid to enter the fluid box, you can't have a list, or exclusions.
though if you are curious on this, it is how the new boiler and steam engine entities work.
Re: Possible to specific fluid go through specific buildings?
OK I got a way to solve this problem. Check every several seconds if any building with fluid-box that dares to keep my particles and destroy them. Hope this can help others.
Re: Possible to specific fluid go through specific buildings?
I got an idea, behause i struugle the Same Problem......
How about Create your Building with specific Fluid and Provide no recipe for the Fluid.
create the specific Fluid in a missused specific Boiler or off-Shore pump.
So there would be no possibility to Feed a wrong Fluid into your Building without cheating, behause you cant produce it.
Downside is your Fluid Can be Used in other Buildings.
Maybe you can create an secund specific Fluid Prototyp and Use it ?
Sorry for all the Misspelling But the Thing Here correct every thing to wrong and i
How about Create your Building with specific Fluid and Provide no recipe for the Fluid.
create the specific Fluid in a missused specific Boiler or off-Shore pump.
So there would be no possibility to Feed a wrong Fluid into your Building without cheating, behause you cant produce it.
Downside is your Fluid Can be Used in other Buildings.
Maybe you can create an secund specific Fluid Prototyp and Use it ?
Sorry for all the Misspelling But the Thing Here correct every thing to wrong and i
Re: Possible to specific fluid go through specific buildings?
The problem is, we cannot stop pipes from receive fluid from where we generate our special fluid, which is what I'm trying to donosports wrote:I got an idea, behause i struugle the Same Problem......
How about Create your Building with specific Fluid and Provide no recipe for the Fluid.
create the specific Fluid in a missused specific Boiler or off-Shore pump.
So there would be no possibility to Feed a wrong Fluid into your Building without cheating, behause you cant produce it.
Downside is your Fluid Can be Used in other Buildings.
Maybe you can create an secund specific Fluid Prototyp and Use it ?
Sorry for all the Misspelling But the Thing Here correct every thing to wrong and i
Re: Possible to specific fluid go through specific buildings?
True, but if there is no useable recipe for other assemblers so the can pump The Special Fluid to oblivion.jessefjxm wrote:The problem is, we cannot stop pipes from receive fluid from where we generate our special fluid, which is what I'm trying to donosports wrote:I got an idea, behause i struugle the Same Problem......
How about Create your Building with specific Fluid and Provide no recipe for the Fluid.
create the specific Fluid in a missused specific Boiler or off-Shore pump.
So there would be no possibility to Feed a wrong Fluid into your Building without cheating, behause you cant produce it.
Downside is your Fluid Can be Used in other Buildings.
Maybe you can create an secund specific Fluid Prototyp and Use it ?
Sorry for all the Misspelling But the Thing Here correct every thing to wrong and i
Its just Not useable....
So i would ignoriert this non-possibilty
Lets say that would be trying to alchimistic geht Gold out of lead
- eradicator
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Re: Possible to specific fluid go through specific buildings?
You could muck around with some hidden collision-box-only entities and weird fluid box connection positions that in combination make it simply impossible for anything built in a normal way to connect to thoes positions. Drawback would be that the arrows don't align nicely with the buildings.
Re: Possible to specific fluid go through specific buildings?
That's a really tricky solution sounds gooderadicator wrote:You could muck around with some hidden collision-box-only entities and weird fluid box connection positions that in combination make it simply impossible for anything built in a normal way to connect to thoes positions. Drawback would be that the arrows don't align nicely with the buildings.