How to make ore mod compatible with RSO & Angel's Mods?
Posted: Fri Dec 29, 2017 5:02 am
Hello, new mod maker here:
I am currently developing an ore extension mod to be used with Angel's Refining. Essentially I'm planning on adding 6 or so relatively rare ores (with refining recipes) to throw in some variety.
My question is - how can I most easily integrate my mod into Angel's Infinite Ores and RSO?
My temptation is to include inside the mod the necessary LUA files that ArchAngel666 and the RSO developer would then slip into their generation prototypes, and then PM these people. Is this an acceptable way of doing it?
Also, if my mod recipes have optional dependencies on other mods (Factorio Druglab, Yuoki Industries etc) would that be an issue? Is this something I should avoid?
Thanks heaps!
I am currently developing an ore extension mod to be used with Angel's Refining. Essentially I'm planning on adding 6 or so relatively rare ores (with refining recipes) to throw in some variety.
My question is - how can I most easily integrate my mod into Angel's Infinite Ores and RSO?
My temptation is to include inside the mod the necessary LUA files that ArchAngel666 and the RSO developer would then slip into their generation prototypes, and then PM these people. Is this an acceptable way of doing it?
Also, if my mod recipes have optional dependencies on other mods (Factorio Druglab, Yuoki Industries etc) would that be an issue? Is this something I should avoid?
Thanks heaps!