Page 1 of 1

Allowing multiple ammo "categories" on one gun

Posted: Fri Oct 13, 2017 5:07 pm
by atlas1205
So i'm making this weapon manufacturing mod and ran into a problem:
Since I've defined all the ammo with different "categories" according to their calibers, there's no way any vanilla guns can use them, because most weapons have their ammo_type defined with category = "bullet".

Would it be possible to force weapons that use "bullet" to accept my ammo as well?
I thought about

Code: Select all

category = {"bullet","556x45"}
but i doubt it will work...

Image
Image