Extremely Large Animations, Flip lag
Posted: Fri May 19, 2017 10:32 am
In my first foray into modding, I looked to create a Very Large Drill (15x15)
Being the type of person that I am, this was rendered in a very large size (600x600) with 256 frames for each direction it could face. However, on loading the mod (even without placing any of the mod's items), the game hangs for a fraction of a second every few seconds, notably hanging the rest of my computer as well. When looking at the debug screen, "flip" jumps up by four (precisely, consistently) for about a second every time it hangs. This seems to be a graphics problem, as the game simulation continues - items will jump further down the belt when the hang ends, for instance. Factorio's processor usage on a usage monitor spikes during this time, though GPU usage does not.
I would like to know if it is possible to resolve this issue without reducing either the resolution or animation quality of the mod.
Basic specs:
GeForce GTX 750 TI
AMD FX-6300 6-core 3.5 GHz
16gb RAM
Mod file attached, if you want to test yourself.
Being the type of person that I am, this was rendered in a very large size (600x600) with 256 frames for each direction it could face. However, on loading the mod (even without placing any of the mod's items), the game hangs for a fraction of a second every few seconds, notably hanging the rest of my computer as well. When looking at the debug screen, "flip" jumps up by four (precisely, consistently) for about a second every time it hangs. This seems to be a graphics problem, as the game simulation continues - items will jump further down the belt when the hang ends, for instance. Factorio's processor usage on a usage monitor spikes during this time, though GPU usage does not.
I would like to know if it is possible to resolve this issue without reducing either the resolution or animation quality of the mod.
Basic specs:
GeForce GTX 750 TI
AMD FX-6300 6-core 3.5 GHz
16gb RAM
Mod file attached, if you want to test yourself.